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- input.c: padDirectCompute() — pad twin of the mouse Centred aim; the natural pitch path routes AIMMODE_CENTRED through it, AIMMODE_N64 keeps classic stick-deflection behavior. Parity pass uses bondview2's verbatim N64 quadratic curve (sign(v)*clamp(defl/70,+-1)^2 * fov/60 * 3.5 deg/poll), so full-stick Centred matches N64's top rate exactly. - optionsoverlay: aim rows device-neutral (Aim style / Aim range). - findings.md: D404 RESOLVED (user-validated on Steam Deck, both passes); 21 sign-off status updates from the user's full campaign playtest (D175/D224/D235/D236/D240/D241/D245/D249/D281/D286/D287/D289/D291/D294/ D303/D306/D307/D308/D311/D320/D322/D75/D387/D395/D396/D399/D400); stale options-wave rows closed (D346-D391 batch); D383/D394 kept PARTIAL with v0.5.0 scopes; D281 root cause -> v0.5.0; D258 -> NTSC-only for v0.4.0. - README: Known issues = the true residual set (D318, D75 Rareware logo, AllUnlocked EXPERIMENTAL, NTSC-only); stale v0.3.0 clause removed. - AGENTS.md: native-reexec guard status re-confirmed for 2026-09-28.
1.6 MiB
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1.6 MiB
1762x1085px