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- D318 (RESOLVED): as-authored latent race — gas bit mid-monologue derails c78's pre-aim hold into a permanent ACT_ATTACK anim pin (actor_fire_or_aim_at_target_update moves only the endframe, never re-inits; N64-identical). NOT a port bug. Port-side watchdog port/src/d318watchdog.c (hooked in lv.c after g_GlobalTimer += ) detects the pinned state and re-inits the attack on confirm; GE_D318T=1 timeline diagnostic included. random.c gains an env-gated probe (GE_RANDPROBE) for bit-exact PRNG verification. Scratch evidence (dis/seqcmp scripts, addr dumps, session handoff) parked per house practice. - D320 (OPEN): swept every level's AI scripts for the same aim-hold -> _update shape: 17 lists in 8 levels. Facility ai_19 and Control ai_9 are HIGH (non-self-healing, same as ai_22); Depot ai_12 MED-HIGH (objective bit gated behind a stop-check). Bond-combat loops likely safe (sustained fire stays inside the shoot window by design; exercised every playtest). Classified as-authored latent race(s), faithfully reproduced. Probe-verify path + generalize-the-watchdog recommendation documented in findings.md. - gfx_pc.cpp: GE_D116 debug printf used %f for uint32_t args and %d for unsigned tile fields; casts added, build warning-free. Full ntsc-final configure+compile+link PASS. Accuracy sweep write-up in docs/dev/ACCURACY-AUDIT-2026-09-20.md (PRNG bit-exact; A1/shift32/wrapv/ PORT-hygiene/Gfx-Vtx/osVirtualToPhysical sweeps all clean or already fixed).