Files
goldeneye-pc-port/reference/mouse-injector/device.h
T
James Dansereau 6938d5644d docs: add vendored GEPD Mouse Injector reference + input-overhaul plan
Both were already documented as standing repo content (AGENTS.md's
critical-files table, several findings.md entries citing D194/D300's
ground truth) but never actually committed -- add them so the repo
matches what's already written about it. GPLv2, read-only reference,
never compiled as part of this build (see reference/mouse-injector/README.md
for provenance).
2026-09-17 19:31:33 -04:00

30 lines
1.3 KiB
C

//==========================================================================
// Mouse Injector Plugin
//==========================================================================
// Copyright (C) 2016-2021 Carnivorous
// All rights reserved.
//
// Mouse Injector is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, visit http://www.gnu.org/licenses/gpl-2.0.html
//==========================================================================
extern int windowactive;
extern int DEV_Init(void);
extern void DEV_Quit(void);
extern DWORD WINAPI DEV_InjectThread();
extern int DEV_ReturnKey(void);
extern int DEV_ReturnDeviceID(const int devicetype);
extern const char *DEV_Name(const int id);
extern int DEV_Type(const int id);
extern int DEV_TypeIndex(const int id);
extern int DEV_TypeID(const int id, const int devicetype);