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New findings not covered by TCRF's articles (full detail in local backlog/cut-content/RESEARCH.md): - The shipped game's M16 pickup text still reads 'an AR33 assault rifle' (LpropobjE PROPOBJ_STR_2A, propobj.c:10471); unused 'US AR33' strings and PROP_CHRM16 comments survive too. - Klobb rename scar verified: GUN_STR_6B is the only out-of-alphabetical-order weapon name in LgunE.c, exactly as TCRF's prerelease page describes. - cartrifle + wristdart: full pickup/prop resources, no ITEM_ enum, no weapon stats — cut weapons missing from TCRF's unused-items list (wrist dart = the AMMO_DARTS hardware; decomp comments it '(BETA)'). - All four Bonds mapped: CUFF_/BOND_ Connery/Dalton/Moore enums + the actor-switch code in bondview2.c with every branch flattened to Brosnan; no former-actor models exist in the ROM (80 C*Z chr models enumerated). - Cuba (LlenE.c) is the only orphan level with recoverable text: cut Natalya dialogue, title card, alternate credits cast. - Orphan-level geometry confirmed present in ROM (obseg.h segment decls); what's missing is mission setup, not geometry. - Music enum vs Notes-page GS index aligned slot-for-slot through 0x2C with four local mismatches past it (49/52/54/59) pending in-game audition.