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BUNKER1 is clean in any config; -level_34 FACILITY reproduces at ~frame 300 (just after the vent-drop cutscene). PP7 grip = solid green block, green ring at the barrel joint, hand has a green cast; slide/barrel upper is correct black. GE_TEXI confirms the weapon CI tiles import with a loaded TLUT (fmt=2 palfmt=0x8000 palidx=0) -> gDPLoadTLUT does reach gfx_pc.cpp for model DLs. Green-tinted hand => wrong TLUT bound, not corrupt index data. Working theory: FACILITY pre-level cutscene leaves fast3d palette/tile state (or a TextureCacheKey collision on rdp.palette_addrs[] at gfx_pc.cpp:990) that the cutsceneless BUNKER1 never hits. Next steps + suggested subagent scope in the finding. Claude-Session: https://claude.ai/code/session_01U7gyYC3pcatXHhD1kPCgsR