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Tried to keep the -level_36 deterministic boot's camera in the outdoor room past its scripted indoor transition, to re-run GE_D236RM facing the tree line directly (the concrete next step pass 10 named). Three GE_INPUTSCRIPT variants (sustained SDOWN, sustained SUP, a START-skip + delayed SUP) each changed the pre-transition room (curRoom 7/12/13) but none held the camera outdoor past the transition, which fires at roughly the same real time regardless of direction and earlier when START skips faster -- timer/event-driven, not position-driven. One new data point: the START-skip run's very first two GE_D236RM samples hit count=10 then 6 (vs pass 10's flat max of 4) before collapsing back to 2 then 0 within ~100 draw-list calls. Still far short of D280's ~720 free-run figure -- best current explanation is that D280's original number came from a genuinely different, later, closer vantage than anything reachable in this boot's opening seconds, not a CPU-side instantiation bug at this specific vantage. No src/game or port/ file touched (GE_D236RM unmodified from pass 10). Added the "opening cutscene isn't fully input-inert, but its transition may still be time-gated not position-gated" quirk to porting-notes.md. findings-index.csv regen was a no-op (no new Dxx label).