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https://github.com/jkdansereau/goldeneye-pc-port.git
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port/src/input.c was a stub; input only worked via libultra.c's minimal contSnapshotFromKeyboard (no C-buttons, mouse, or gamepad). - input.c: keyboard+mouse + SDL_GameController -> OSContPad. Analog stick = move, C-buttons = aim. Mouse-look bridged to digital C-buttons via a clamped per-axis accumulator (proportional press dwell). RMB/LT = aim mode, LMB/RT = fire. Config: ge007.ini [Input] MouseEnabled / MouseAimSpeed / MouseInvertY. - input.h: add inputConnectedMask() + inputComputePad(). - libultra.c SI section: contSnapshotFromKeyboard() now delegates to the input module (single source of controller state); osContGetReadData() fills all MAXCONTROLLERS channels, not just controller 0. - GE_INPUTLOG=1 gates a per-poll OSContPad trace (zero-cost when unset). Build green (ntsc-final); boots -level_09 crash-free 35s. Live input untested from headless agent - human playtest owed.
46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
#ifndef PORT_INPUT_H
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#define PORT_INPUT_H
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/*
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* Input: SDL2 keyboard/mouse/gamepad -> N64 controller structs.
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* Modelled on the PD port's port/include/input.h.
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*
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* The game reads controllers via osContInit / osContStartReadData (src/joy.c).
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* This layer populates the N64 controller state (buttons, stick) from SDL
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* events. Default bindings follow the 1964GEPD / Xbox schemes; see the PD
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* port README for the reference table.
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*/
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#include <PR/ultratypes.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Initialize SDL input. Returns 0 on success. */
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int inputInit(void);
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void inputDestroy(void);
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/* Poll once per frame; updates the connected-controller state that
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* osContStartReadData / osContRead will return. */
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void inputUpdate(void);
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/* Number of controllers currently "connected" (1..4). */
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int inputGetNumControllers(void);
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/* Bitmask of connected controllers (bit N = controller N). Bit 0 is always
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* set (keyboard/mouse). Consumed by libultra.c's osContInit. */
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int inputConnectedMask(void);
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/* Compute the N64 button mask + analog stick for controller `idx`.
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* Returns the 16-bit CONT_* button mask; writes the stick (-80..80) through
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* the out params. Reads current SDL keyboard/mouse/gamepad state plus the
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* mouse-aim accumulator maintained by inputUpdate(). */
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unsigned inputComputePad(int idx, signed char *stick_x, signed char *stick_y);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PORT_INPUT_H */
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