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Low-hanging-fruit controller/input options ported from the Turok PC port's menu, scoped as port-layer-only (zero src/ edits): right-stick look X/Y sensitivity, southpaw trigger swap, per-stick deadzone (with the legacy single-deadzone migration), look smoothing, and a mouse-vertical-sensitivity row. All off-by-default (byte-identical at defaults, golden gate preserved). Documents what the GE port already has, the per-item code shape + insertion points in input.c, and the Tier B/C items explicitly out of scope (head bob, bloom/shadows, death-cam, uncapped-FPS -> UNLOCKED-FPS-PLAN, controller rebind -> PR #109).