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Live Dam-abseil capture with the new lookatpad/gBondViewCutscene GE_D243CAM probes (added this session) fires the gBondViewCutscene branch. Its pos2 read is g_CurrentPlayer->field_3C4/8/C, a leaky-integrator low-pass filter of Bond's real position (bondviewUpdatePlayerCollisionPositionFields) that is never reset when a scripted cutscene warps his position out from under it -- the filter takes ~1s to catch up, and a fixed eye with a look-at target sweeping through that catch-up is the reported shake. The filter's own update is g_ClockTimer-scaled (frame-rate-correct by the project's usual standard), so this looks decomp-faithful rather than a port-specific timing bug -- open question is whether real N64 hardware shows the same transient, which would make this not a port defect at all. D146 stays fully decoupled (zero hits on a third consecutive live run). Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi