Files
goldeneye-pc-port/src/game/image.h
T
2020-11-20 14:35:54 -06:00

20 lines
604 B
C

#ifndef _IMAGE_H_
#define _IMAGE_H_
#include "ultra64.h"
struct image_entry
{
char flag1; //HitType
char flag2; //remove this line
u16 size; //this is u32 Size:24 - 24bit size/address
char flag3; //Detailflag1 used once with value 0x38D2 (S/T offset of detail)
char flag4; //DetailFlag2 difference from detail image, to large image, in terms of 2 to the power of value. It is subtracted from the small one, and absolute value or something. (Zoinkity)
char flag5; //padding
char flag6; //padding
};
extern s32 ptr_texture_alloc_start;
extern struct image_entry image_entries[];
#endif