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Added a before/after prop->pos probe spanning all of chrTick (not just the player), gated on the existing d243mProbeActive(). Checked four background guards on Dam with different actiontypes/animations/positions: all show ~zero before/after gap, nothing like the player puppet's ~328-unit float measured in M-172. Rules out "every chr's root joint sits above prop->pos by design, normal rendering just hides it" -- normal chr rendering is correctly grounded. Narrows the remaining lead to the player-specific bodyModel draw call (bondview2.c, near the existing D243M: draw/f488write probes) versus the generic chrRenderProp path every other chr uses. Diagnosis only, no game-code changes. Capture archived at scratch/d173/ (gitignored, local).