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Zero-line tile texrect guard and texture-import skip (D463), stage-bank red zone checker (D464), Dam/Caverns water slide (D465, #127), extended draw distance no longer changing gameplay (D466, #125), player matrix pointers and Model/PROMOTE/vtxstore rebase (D457 c/d), AI view clamp for ultrawide (D468), fire-sound path audit (D433, D467 #130), italoarruda's #107 pointer-width sites (two sites, credited). Refs: D463 D464 D465 D466 D467 D468 D457 D433 #125 #127 #130 #107 Co-authored-by: italoarruda <3868006+italoarruda@users.noreply.github.com>