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goldeneye-pc-port/docs
James Dansereau a2b2f78dd1 port: D397 — file-select background + gun-barrel comb look: stale RENDERTILE import (fix in tree, by-eye owed)
Root-caused the D397 interlaced/comb symptom on the file-select
background and intro gun-barrel (first display, not round-trip):
titleRenderFolderMenuBackgroundLines loads 299 one-pixel 440-byte I8
rows with gDPLoadTextureBlock(I, 8b) and samples G_TX_RENDERTILE but
never emits gSPSetTile, so the tile's fmt/siz is whatever the previous
screen left (CI/4b spectrum-screen leftover, D116 probe). fast3d ran
the I8 bytes through import_texture_ci4 against a stale/all-zero
16-entry palette -> periodic black rows (GL texture-cache artifact,
not a ground-truth dither — no ROM RLE decode needed).

- gfx_pc.cpp import_texture: route the import through the source's
  fmt/siz when a CI/RGBA tile genuinely disagrees with an I8 8b load
  (mirrors the D229 case); real CI/RGBA textures untouched.
- gfx_opengl.cpp: GE_D397SH env-gated shader-formula probe for the
  file-select gunbarrel combine (label initially written as D398,
  renamed to avoid the PC-Options-label finding collision).
- findings: D397 row -> FIX LANDED (by-eye + PCDUMP verification
  owed); tail section notes the fix. CSV regenerated.

Cross-ref D182(2) (same symptom family), D159/D183 (disproven leads),
D229 (mirror-case precedent).
2026-09-27 22:04:03 -04:00
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