mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-24 00:02:45 +02:00
Fixes: - D565: AI awareness no longer follows two player render settings. Fog distance is floored at 100 (below it the shortened clip hid guards from AI on-screen checks); the D466 gameplay fog cull is rescaled to the game's own FOV (identity at defaults). - D566: Steam Deck Game Mode no longer shows the on-screen keyboard at launch (SDL text input stopped; screen-keyboard hint off). - D567: opening PC Options from the front end with a pad no longer drags the game's crosshair to the top-left corner. Docs and site: - README News/Status/Features/controls brought up to date; the unpublished v0.4.1 work is folded into v0.5.0 everywhere; stats to v0.5.0. - Release notes reordered: player-facing highlights first, finding labels and verification at the bottom. - Site status rewritten; favicon is now the exe icon (make_icon.py writes docs/favicon.ico). - ROADMAP: AI review results, update-check follow-up, stale rows closed. Verified: Windows + Linux builds; Windows pixel gate Surface 1 PASS; Deck build deployed for the maintainer's Game Mode checks.
72 lines
3.3 KiB
HTML
72 lines
3.3 KiB
HTML
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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dark before CSS loads, so the page never flashes white on mobile. -->
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<meta name="color-scheme" content="dark">
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<meta name="theme-color" content="#050607">
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<!-- Indexing is NOT restricted: this only asks Google/Bing to show the
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large image preview in search cards, which is what makes the
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in-engine stills legible in a coverage roundup. -->
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<meta name="robots" content="max-image-preview:large">
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<!-- Favicon: the project's own crosshair mark (tools_pc/make_icon.py),
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not a game still -- original art, no derivative-work exposure. -->
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<!-- favicon.ico is a byte copy of cmake/icon/ge007.ico (the exe icon, with
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the hand-tuned 16/24/32 px variants); a browser-downscaled 512 px PNG
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washes out at tab size. Re-copy it after running make_icon.py. -->
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<link rel="icon" href="{{ '/favicon.ico' | relative_url }}" sizes="16x16 24x24 32x32 48x48 64x64 128x128 256x256">
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<link rel="apple-touch-icon" sizes="512x512" href="{{ '/img/icon/ge007-icon.png' | relative_url }}">
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<!-- Entity disambiguation: the maintainer behind every page. -->
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<link rel="me" href="https://github.com/jkdansereau">
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{%- seo -%}
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{%- include head-custom.html -%}
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</head>
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<body>
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<div class="frame">
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<!-- The masthead IS the page's h1: every page gets exactly one h1
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(the brand), and the page's own heading starts at h2. A <div>
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here left the document with no h1 at all, which is what search
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and screen readers key on. Presentation only -- the CSS class
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carries the look. -->
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<header class="banner">
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<h1 class="t">{{ site.title }}</h1>
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<p class="tag">{{ site.description }}</p>
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</header>
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<nav class="sitenav" aria-label="Site navigation">
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<a href="{{ '/' | relative_url }}">home</a><span class="sep">/</span>
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<a href="{{ '/documentation' | relative_url }}">documentation</a><span class="sep">/</span>
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<a href="{{ '/building' | relative_url }}">building</a>
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</nav>
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<div class="rule g"></div>
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<!-- flat_title: this page's masthead IS its title, so the layout opts
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out of the amber first-h2 "page-title" look (no double header).
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Jekyll + the preview builder both honour this conditional. -->
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<main class="doc-content{% if page.flat_title %} flat-title{% endif %}">
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{{ content }}
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</main>
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<div class="rule g"></div>
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<footer class="site-footer">
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<div class="footer-stamp">
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<a href="https://github.com/jkdansereau">maintained by jkdansereau</a>
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· last updated: 2026-10-06 · v0.5.0
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a>
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">releases</a>
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</div>
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<div class="footer-legal">
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Non-commercial fan preservation / research project. No ROM or game assets are
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distributed; you supply a ROM you already own. Not affiliated with or endorsed
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by Nintendo, Rare, Microsoft, MGM, Danjaq, or EON Productions.
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</div>
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</footer>
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