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Adds a single "read this, not the whole M-107..M-168 saga" block to the D243 findings.md entry: what's established (two independent render paths, the stale-animation mechanism, the wrong-chr animation targeting, camera shake fixed diagnostically, model duplication fix incomplete because it breaks legitimate per-shot repositioning) and three concrete, not-yet-attempted next steps (delta-threshold re-baseline, hook AI_TRYTeleportingChrToPad directly, determine the actual N64-vs-PC divergence point before committing to either). GRAPHICS-BACKLOG.md's D148 row (last meaningfully updated ~M-87, long stale) rewritten to match -- it was the only other place a future session would look for cutscene-bug status and didn't reflect any of this session's work.