Files
goldeneye-pc-port/docs
James Dansereau b69cdbe6af D243/D148: consolidated next-steps synthesis for the cutscene bug family
Adds a single "read this, not the whole M-107..M-168 saga" block to the
D243 findings.md entry: what's established (two independent render
paths, the stale-animation mechanism, the wrong-chr animation
targeting, camera shake fixed diagnostically, model duplication fix
incomplete because it breaks legitimate per-shot repositioning) and
three concrete, not-yet-attempted next steps (delta-threshold
re-baseline, hook AI_TRYTeleportingChrToPad directly, determine the
actual N64-vs-PC divergence point before committing to either).

GRAPHICS-BACKLOG.md's D148 row (last meaningfully updated ~M-87,
long stale) rewritten to match -- it was the only other place a future
session would look for cutscene-bug status and didn't reflect any of
this session's work.
2026-09-17 13:46:10 -04:00
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