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https://github.com/jkdansereau/goldeneye-pc-port.git
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CMakeLists.txt: CMAKE_{C,CXX}_COMPILER_LAUNCHER=ccache when found (no-op
otherwise); game sources are frozen so branch-switch rebuilds get near-free.
build-pc.sh: BUILD_DIR=${BUILD_DIR:-build-pc} so parallel agents/worktrees
can use separate build dirs.
36 lines
936 B
Bash
36 lines
936 B
Bash
#!/usr/bin/env bash
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#
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# Build the GoldenEye 007 PC port.
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#
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# Usage:
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# ./build-pc.sh [ntsc-final|pal-final|jpn-final]
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#
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# Dependencies (see docs/building.md):
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# - CMake >= 3.16
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# - SDL2 dev
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# - zlib dev
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# - OpenGL dev (opengl32 on Windows, GL on Linux, OpenGL.framework on macOS)
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#
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# Example (Linux):
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# sudo apt install cmake libsdl2-dev zlib1g-dev libgl1-mesa-dev
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# Example (macOS):
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# brew install cmake sdl2 zlib
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# Example (Windows/MSYS2):
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# pacman -S mingw-w64-x86_64-toolchain mingw-w64-x86_64-SDL2 \
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# mingw-w64-x86_64-zlib mingw-w64-x86_64-cmake
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#
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set -euo pipefail
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ROMID="${1:-ntsc-final}"
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BUILD_DIR="${BUILD_DIR:-build-pc}"
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echo "==> Configuring PC port (ROMID=${ROMID})"
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cmake -S . -B "${BUILD_DIR}" -DROMID="${ROMID}"
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echo "==> Building"
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cmake --build "${BUILD_DIR}" -j
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echo "==> Done."
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echo " Binary: ${BUILD_DIR}/ge007.*"
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echo " Put your ROM in ./data/ (see README) and run the binary."
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