Files
goldeneye-pc-port/docs/dev
James Dansereau c62803f890 D257: Game.AllUnlocked option — all levels, 007 mode, full cheat menu (#79)
Port-layer only (no game-code edits):
- main.c seeds debug_enable_all_levels_flag + debug_007_unlock_flag
  after configLoad() when Game.AllUnlocked is set (same class as the
  existing GE_UNLOCK_ALL getenv hook).
- libultra.c eep shim patches the save block at read time (the exact
  fileValidateSaves pattern: block 4, 5x96 bytes): sets all 20
  progression-gated cheat-unlock bits per slot and fills every empty
  stage/difficulty completion time with the max (0x3FF), preserving
  existing player times, then recomputes each slot's CRC with the
  game's own fileGenerateCRC so validation passes. The completion-time
  half is required: with any SP cheat active, g_AppendCheatSinglePlayer
  makes mission select accept only STAGESTATUS_COMPLETED levels, so an
  unlock-only save locks every level once a cheat is turned on.
- optionsoverlay.c: 'All unlocked' toggle row (default ON for this cut).

Verified: fresh-eep GE_SAVELOG shows all 5 slots stored==calc; user
playtest confirms all levels at each difficulty, 007 mode, populated
cheat menu, cheats working, mission select intact with all cheats on.
2026-09-13 21:48:09 -04:00
..
2026-09-01 19:28:59 -04:00