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https://github.com/jkdansereau/goldeneye-pc-port.git
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- Commit CLAUDE.md + AGENTS.md so a fresh clone has the operating manual and
the ABI/no-game-logic rules (trimmed of stale phase status; the personal
pd_port path removed; points at the split docs).
- Sweep every stale doc reference across the tree after the restructure:
PCPortResearch.md -> internals.md / dev/findings.md,
PORT-LEARNINGS.md -> porting-notes.md,
AGENT-WORKFLOW.md -> dev-process.md,
docs/{GRAPHICS-BACKLOG,HANDOFF-ARCHIVE,GE-ENV-PROBES,LEVEL-*,TEXTURE-GLITCH-ANALYSIS,AUDIT-M6-*,AUDIO-PLAN}.md -> docs/dev/.
- Drop the superseded docs/PLAN-linear-level-sweep.md.
- docs/HANDOFF.md + docs/BACKLOG.md stay local-only (rolling working files);
CLAUDE.md now handles their absence in a fresh clone.
Asset Readme
Assets consist of the things like sounds, images, animations, models, level descriptions, etc.
There are five categories (subfolders) of assets included in source code. Visit each subfolder for a more detailed readme.
Asset categories are:
fontimagesmusicobsegramrom
font Assets
This contains font information for rendering text.
images Assets
Contains ALL textures used in game (UI, Objects and BG)
music Assets
obseg Assets
Contains level information, game models, and all text used in the game.
ramrom Assets
This contains demo information the game plays if no folder is selected from the first screen.
Misc Assets
In addition to the assets outlined above, the root assets folder also contains model animation definition, as well as a global image table.