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Initial scaffolding for a PC port of GoldenEye 007, modeled on the Perfect Dark PC port (same Rare "Indy" engine). The N64 build (Makefile + IDA) is untouched; the PC build is a parallel CMake build. Build: - CMakeLists.txt: SDL2 + zlib + OpenGL. Compiles src/game/*.c + curated engine files + libultra audio/gu + port/. Per-region macro sets (ROMID US/EU/JP) mirror the N64 Makefile's LCDEFS exactly. - build-pc.sh, cmake/: configure+build helper and target/SDL2 modules. Port layer (port/): - video/audio/input/fs/romdata/config/system/mixer: stubs with TODO(Phase N) markers and correct interfaces. - libultra.c: libultra OS shims (message queues, VI, PI, AI, EEPROM, controller, PFS/motor no-ops, region-gated osTvType). - gesched.c: software-RSP scheduler replacing src/sched.c task submission. - n64stubs.c: inert stubs for N64-boot + rmon symbols. - random.c: PRNG ported verbatim from src/random.s (bit-exact). - ucode.c: RSP/ASP/GSP microcode segment markers (dummies; Phase 3 TODO). Docs: - docs/PCPortResearch.md: architecture, GE-specific deltas, phased plan, and the scaffolding review (findings A1-A4/B1-B4/C1-C2 + resolutions). - PORTING.md: top-level entry point. See docs/PCPortResearch.md for the full plan.
47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
#ifndef PORT_FS_H
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#define PORT_FS_H
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/*
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* Filesystem abstraction over the ROM + data dir.
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* Modelled on the PD port's port/include/fs.h.
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*
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* Provides a small POSIX-ish file API so the port layer (and any game code
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* that touches files) has a uniform interface across Windows/Linux/macOS.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define FS_MAXPATH 512
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typedef struct FSFile FSFile;
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/* Open a file. mode is a fopen-style string ("rb", "wb", "r+b", ...). */
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FSFile *fsOpen(const char *path, const char *mode);
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void fsClose(FSFile *f);
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/* Read up to size bytes into buf; returns bytes read (-1 on error/EOF). */
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int32_t fsRead(FSFile *f, void *buf, int32_t size);
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/* Write size bytes from buf; returns bytes written (-1 on error). */
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int32_t fsWrite(FSFile *f, const void *buf, int32_t size);
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/* Seek to offset (whence: SEEK_SET/CUR/END). Returns 0 on success. */
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int fsSeek(FSFile *f, int32_t offset, int whence);
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/* Current file position. */
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int32_t fsTell(FSFile *f);
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/* File size in bytes. */
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int32_t fsSize(FSFile *f);
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/* Does the file exist? */
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int fsExists(const char *path);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PORT_FS_H */
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