mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-23 15:52:42 +02:00
Public-copy language pass, homepage restructure and Documentation rename, 404 page, dead-anchor and permalink fixes, release-gate sign-off, and the pre-release review fixes of the 2026-10-05 batch (probe-doc drift, build-path hygiene, verify.sh and capture safety). Refs: D533 D534
1.1 KiB
1.1 KiB
title, description, date, modified_time
| title | description | date | modified_time |
|---|---|---|---|
| Saves | How the GoldenEye 007 PC port backs the N64's EEPROM save with a plain file you can back up. | 2026-10-05 | 2026-10-05 |
Saves
GoldenEye's N64 save is EEPROM-based — the controller's EEPROM
(osEeprom*), not a Memory Pak. The port backs it with a plain file,
data/ge007.eep next to the executable, so your progress is a file you can
copy to back it up (or move to another machine).
A few details:
- The PFS / Memory-Pak and motor (Rumble Pak) code is only for accessory detection and is stubbed to report "no accessory," so the game proceeds without a Memory Pak.
- Emulator saves can be imported — copy a
GOLDENEYE-usa.eepin asdata/ge007.eep(see the README's Using an emulator save). - The save's checksum is part of the file format. The PRNG/CRC the save depends on is kept byte-stable, because changing it would silently invalidate existing saves — a porting-notes finding (D9).
-fresh(a launch option) wipes the save and settings for a clean-slate run.
More: internals §7; the checksum finding is porting notes D9.