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goldeneye-pc-port/assets/obseg/brief/UbriefsevxbZ.c
T

23 lines
1.2 KiB
C

#include "Ubrief.h"
struct BriefStruct UbriefsevxbZ = {
{ /* Mission Briefing */
getStringID(LSEVXB, 0), /* Background */
getStringID(LSEVXB, 1), /* M Briefing */
getStringID(LSEVXB, 2), /* Q Branch */
getStringID(LSEVXB, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{getStringID(LSEVXB, 4), DIFFICULTY_00}, /* Disrupt all surveillance equipment */
{getStringID(LSEVXB, 5), DIFFICULTY_AGENT}, /* Break communications link to bunker */
{getStringID(LSEVXB, 6), DIFFICULTY_SECRET}, /* Disable Spetznaz support aircraft */
{getStringID(LSEVXB, 7), DIFFICULTY_AGENT}, /* Gain entry to bunker */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0} /* Not assigned */
}
};