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goldeneye-pc-port/assets/obseg/prop/alarm1/ModelFileHeader.inc.c
T

21 lines
743 B
C

//included by propModelFileHeaders.inc.c to pobjdata.c
//touch pobjdata.c to recompile
// NAME, ROOTNODE, SKELETON, SWITCHES, NUMSWITCHES, NUMMATRICES, BOUNDINGRADIUS, NUMRECORDS, NUMTEXTURES
MODELFILEHEADER( alarm1, 0, &SKELETON(standard_object), 0, 0, 1, 304.6402, 0, 2)
/* NAME SKEL NAME BOUNDRAD SW HASNAMES?
New_ModelFileHeader(alarm1, standard_object, 304.6402, 0, FALSE)
*/
/*
#if defined(VERSION_EU)
ModelFileHeader alarm1_header = {0, $skeleton_standard_object, 0, 0, 1, 304.6402, 0, 2, 0};
#else
ModelFileHeader alarm1_header = {0, $skeleton_standard_object, 0, 0, 1, 304.6402, 0, 2};
#endif
*/