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User played live with GE_D236ORDER=1, walked toward Surface1's tree line; wall bug still reproduced. Tree-card count reached 121 tris (vs 2-4 in deterministic boot), and draw order flips favorably at high counts (tree drawn last, as pass 12's theory needed) -- but the bug persisted anyway in that same zone, demoting draw-order as the dominant cause. Redirects to a lead D280 flagged but never closed: the tree class's own fog computation (bimodal 25/255 per vertex, never verified against N64, unlike the noise class's fog which D280 already confirmed correct). Not attempted this pass -- next session's starting point. Not v0.3.0-blocking, parked again per standing user priority.