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Confirmed correct level IDs (Streets=29, Egyptian=32, not the finding's original level_20 guess). Source review clears both the unscaled-far-clip and LOD-distance-multiplier hypotheses (bgfog.c/video.c both already scale consistently). Narrowed to bg.c's portal/room-visibility BFS as the one remaining suspect -- could be a real bug or just N64 behavior newly visible on PC's sharp display; needs a live screenshot + location before touching this decomp-verbatim system, not more static tracing. Headless GE_PCDUMP long-sightline attempts on Streets/Statue/Egyptian did not transfer from the D245 technique -- none of them have a scriptable path to an open sightline without real level navigation. Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi