Files
goldeneye-pc-port/docs/dev
James Dansereau ef0c0900b4 docs(D250): rule out build flags + idle-load as the fps bottleneck (#74)
Build flags confirmed as -O2 RelWithDebInfo by default, not the cause.
GE_D193 idle-load probe on bunker1 and streets both hold a healthy
55-60fps in this dev box, well under the 16.7ms/60fps budget -- does
not reproduce the user's reported ~45fps at 720p on a high-end PC, so
the real cost is likely gameplay-load-dependent (AI/combat/particles)
or resolution/GPU-fill-rate-bound in a way idle testing doesn't
exercise. This session had no interactive input tooling to drive real
gameplay headlessly.

Ruled out in passing: the D51 vi-post debug log is throttled to
~once/sec, not a per-frame cost.

Next step needs a human: capture GE_D193=1 output during a live
session at the moment fps visibly tanks, to tell sim-side cost from
render/GL-side cost.

Claude-Session: https://claude.ai/code/session_016DQUKGLZxFtPy52MkKXXog
2026-09-13 08:54:08 -04:00
..
2026-09-01 19:28:59 -04:00