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The IsWater 32x32 CI8 image (drawn through an RGBA16 tile, D229) was imported with its mip chain as 32x43 and normalised as 16 wide, so the pattern ran at 2x and wrapped every 43 rows instead of the N64's 32: fold steps made it jump. Import the base level only and use CI8 geometry in the tri path. Sky/water fans now go through a port-only G_FLOATVTX_EXT (float clip positions + S/T) instead of s16 Vtx, removing the tc shift and wScale quantisation jitter. User-verified vs 1964; golden 3/3; Win + Linux build. A/B: GE_D245_OLDVTX / GE_D245_OLDTEX.