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Live GE_D160=1 traces on Dam plus a fresh-save playthrough during this session's interactive playtest: - D160: corrects its old "cutscene never plays" premise (refuted by a live trace showing the AI trigger fires and all 3 camera_switch calls execute). Real defect split out to new D243: a stale/freed display-list-memory read (D146 guard burst, freed-memory byte pattern) during the cutscene's camera-angle cuts, evidenced by non-deterministic call ordering between two runs. User confirmed the glitch reproduces on real fresh-save play, not just the debug-load harness. - D233: visually confirmed fixed (Frigate -level_26, corrected level id). - D234: visually confirmed fixed; mechanism still unexplained (the M-107 investigation argued D233's fix shouldn't cover this symptom). - D219: REOPENED. Live Dam PPK firefight still shows purple/blue explosions, contradicting M-90's clean scripted-repro verification — the scripted GE_INPUTSCRIPT repro likely didn't exercise the same explosion DL live play hits. User's impression is this is game-wide, not Dam-specific; needs a second-level confirmation. No src/ or port/ changes. findings-index.csv regenerated via tools_pc/gen_findings_index.py. Claude-Session: https://claude.ai/code/session_016TaKy6AAsVUTfjkhrX6CjG