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M2 (the wave's only rule-2 item, sign-off recorded via user direction): #ifdef PORT hook in gunfire.c gunDrawSight -- Video.CrosshairHide skips the draw, Video.CrosshairColor tints the RGB (7 named tints, 0 = the N64 white); non-PORT builds keep the original literals. F10 GRAPHICS rows + kResetDefaults. D374 (M3 playtest fix, user decision): GEPD is now the DEFAULT key layout (Input.Layout 0 = GEPD, 1 = N64-era binds; a mouse FPS layout is the natural default and the N64 never had a keyboard). The preset is now the true effective default: only EXPLICIT per-key [Input.Bind] overrides beat it; persisted values equal to the N64 defaults count as unset. This fixes the playtest bug where a stale persisted Fire=Left Ctrl masked the GEPD preset and made Ctrl fire+crouch at the same time. Boot log reports the applied layout. One-off: pre-D374 Layout=1 (ex-GEPD) inis mean N64 now -- flip to 0 (release note).