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https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-23 15:52:41 +02:00
port: add maximize window option to extended menu
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28218b26c2
commit
0221839699
4 files changed
+55
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@@ -36,6 +36,7 @@ static bool vsync_enabled = true;
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static int window_width = DESIRED_SCREEN_WIDTH;
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static int window_height = DESIRED_SCREEN_HEIGHT;
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static bool fullscreen_state;
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static bool maximized_state;
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static bool is_running = true;
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static void (*on_fullscreen_changed_callback)(bool is_now_fullscreen);
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@@ -76,6 +77,18 @@ static void set_fullscreen(bool on, bool call_callback) {
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}
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}
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static void set_maximize_window(bool on) {
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if (maximized_state == on) {
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return;
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}
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maximized_state = on;
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if (on) {
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SDL_MaximizeWindow(wnd);
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} else {
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SDL_RestoreWindow (wnd);
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}
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}
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static void gfx_sdl_get_active_window_refresh_rate(uint32_t* refresh_rate) {
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int display_in_use = SDL_GetWindowDisplayIndex(wnd);
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@@ -110,10 +123,7 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
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posY = 100;
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}
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Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
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if (start_maximized) {
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flags |= SDL_WINDOW_MAXIMIZED;
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}
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const Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
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wnd = SDL_CreateWindow(title, posX, posY, window_width, window_height, flags);
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if (!wnd) {
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@@ -185,6 +195,7 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
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}
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#endif
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set_maximize_window(start_maximized);
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set_fullscreen(start_in_fullscreen, false);
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}
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@@ -200,6 +211,10 @@ static void gfx_sdl_set_fullscreen(bool enable) {
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set_fullscreen(enable, true);
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}
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static void gfx_sdl_set_maximize_window(bool enable) {
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set_maximize_window(enable);
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}
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static void gfx_sdl_set_cursor_visibility(bool visible) {
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if (visible) {
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SDL_ShowCursor(SDL_ENABLE);
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@@ -320,6 +335,7 @@ struct GfxWindowManagerAPI gfx_sdl = {
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gfx_sdl_close,
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gfx_sdl_set_fullscreen_changed_callback,
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gfx_sdl_set_fullscreen,
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gfx_sdl_set_maximize_window,
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gfx_sdl_get_active_window_refresh_rate,
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gfx_sdl_set_cursor_visibility,
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gfx_sdl_get_dimensions,
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