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Decompile weaponGetFunctionById
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@@ -18,7 +18,7 @@ void currentPlayerIncrementDeathCount(void);
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u32 func0f0b0818(void);
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s32 func0f0b09f4(s32 arg0, s32 playernum);
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struct weapon *weaponFindById(s32 itemid);
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struct weaponfunc *weaponGetFunctionById(s32 weapon_id, s32 which);
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struct weaponfunc *weaponGetFunctionById(u32 weaponnum, u32 which);
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struct weaponfunc *handGetWeaponFunction2(struct hand *hand);
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struct weaponfunc *handGetWeaponFunction(struct hand *hand);
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struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
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