port: rename random to rngRandom to avoid conflicts with libc

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fgsfds committed 2024-11-17 11:03:57 +01:00
1 parent d747588323
commit 06dcbcc1b1
55 files changed
+459 -459

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@@ -63,7 +63,7 @@
#define LINEHEIGHT (VERSION == VERSION_JPN_FINAL ? 14 : 11)
#define MIXCOLOUR(dialog, property) dialog->transitionfrac < 0.0f ? g_MenuColours[dialog->type].property : colourBlend(g_MenuColours[dialog->type2].property, g_MenuColours[dialog->type].property, dialog->colourweight)
#define MPCHR(index) ((index) < MAX_PLAYERS ? &g_PlayerConfigsArray[index].base : &g_BotConfigsArray[(index) - MAX_PLAYERS].base)
#define RANDOMFRAC() (random() * (1.0f / U32_MAX))
#define RANDOMFRAC() (rngRandom() * (1.0f / U32_MAX))
#define SECSTOTIME240(secs) (secs * 240)
#define SECSTOTIME60(secs) (secs * 60)
#define PFS(device) (device == SAVEDEVICE_GAMEPAK ? NULL : &g_Pfses[device])
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@@ -4,7 +4,7 @@
#include "data.h"
#include "types.h"
u32 random(void);
u32 rngRandom(void);
u32 rngRotateSeed(u64 *value);
#endif