From 0737c688d73f122f74847cd6a2f083a84b342778 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Thu, 4 Jan 2024 00:00:14 +0100 Subject: [PATCH] port: net: don't explode in menu code with > 4 players --- src/game/menu.c | 2 +- src/include/bss.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/menu.c b/src/game/menu.c index 9851b4bdf..a5f3498ad 100644 --- a/src/game/menu.c +++ b/src/game/menu.c @@ -71,7 +71,7 @@ u32 var8009dfc4; struct briefing g_Briefing; u32 var8009dfe4; struct missionconfig g_MissionConfig; -struct menu g_Menus[MAX_LOCAL_PLAYERS]; +struct menu g_Menus[MAX_PLAYERS]; struct menudata g_MenuData; s32 g_MenuScissorX1; s32 g_MenuScissorX2; diff --git a/src/include/bss.h b/src/include/bss.h index 6c481f3b8..0f3ba492a 100644 --- a/src/include/bss.h +++ b/src/include/bss.h @@ -175,7 +175,7 @@ extern u8 *g_BlurBuffer; extern s32 var8009dfc0; extern struct briefing g_Briefing; extern struct missionconfig g_MissionConfig; -extern struct menu g_Menus[MAX_LOCAL_PLAYERS]; +extern struct menu g_Menus[MAX_PLAYERS]; extern struct menudata g_MenuData; extern struct activemenu g_AmMenus[MAX_LOCAL_PLAYERS]; extern s32 g_AmIndex;