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https://github.com/perfect-dark-pc-port/perfect_dark.git
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port: temporary fix for the UI back button
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@@ -4746,8 +4746,9 @@ void menuProcessInput(void)
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inputs.select = 1;
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}
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// don't back out on weapon back when using mouse because it's likely bound to wheel
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if (!g_MenuMouseControl && (buttonsnow & BUTTON_WPNBACK)) {
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// HACK: don't back out on weapon back when it's bound to wheel
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const bool wheel = inputKeyPressed(VK_MOUSE_WHEEL_UP) || inputKeyPressed(VK_MOUSE_WHEEL_DN);
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if ((buttonsnow & BUTTON_WPNBACK) && !wheel) {
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inputs.back = 1;
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}
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#endif
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@@ -4781,6 +4782,7 @@ void menuProcessInput(void)
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if ((sticky < 0 ? -sticky : sticky) < (thissticky < 0 ? -thissticky : thissticky)) {
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sticky = thissticky;
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}
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#ifndef PLATFORM_N64
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if ((sticky < 0 ? -sticky : sticky) < (thisrsticky < 0 ? -thisrsticky : thisrsticky)) {
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sticky = thisrsticky;
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