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https://github.com/perfect-dark-pc-port/perfect_dark.git
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port: build: move to CMake
god forgive me
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@@ -0,0 +1,27 @@
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# execute a header generator (execcmd) for every json file in jsonpath, collect headers in headerlist
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# note that this reads ROMID
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macro(generate_asset_headers jsonpath execcmd extraarg headerlist)
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set(TMP_JSON "")
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if (${jsonpath} MATCHES "\.json")
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# is a json file
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list(APPEND TMP_JSON "${CMAKE_SOURCE_DIR}/${ASSET_DIR}/${jsonpath}")
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else()
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# is a directory
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file(GLOB TMP_JSON "${CMAKE_SOURCE_DIR}/${ASSET_DIR}/${jsonpath}*.json")
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endif()
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foreach(JSON ${TMP_JSON})
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unset(HEADERNAME)
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string(REPLACE ".json" ".h" HEADERNAME ${JSON})
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string(REPLACE "${CMAKE_SOURCE_DIR}/${ASSET_DIR}" "${CMAKE_BINARY_DIR}/${GENERATED_DIR}" HEADERNAME ${HEADERNAME})
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add_custom_command(
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OUTPUT ${HEADERNAME}
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DEPENDS ${JSON}
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COMMAND ${execcmd} ${JSON} ${extraarg} --headers-only --romid=${ROMID}
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)
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list(APPEND ${headerlist} "${HEADERNAME}")
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endforeach()
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unset(TMP_JSON)
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endmacro()
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@@ -0,0 +1,172 @@
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2_main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDL2main.h and SDL2main.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL2 guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL2 convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#
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# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
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# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
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# was not created for redistribution, and exists temporarily pending official
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# SDL2 CMake modules.
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local/include/SDL2
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/usr/include/SDL2
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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/boot/system/develop/headers/SDL2 #Hiaku OS
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)
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#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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/system/lib #Hiaku OS
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)
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#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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SET(SDL2_FOUND "NO")
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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SET(SDL2_FOUND "YES")
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ENDIF(SDL2_LIBRARY_TEMP)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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@@ -0,0 +1,165 @@
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# Copyright (c) 2012 Petroules Corporation. All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without modification,
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# are permitted provided that the following conditions are met:
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#
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# 1. Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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# 2. Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation and/or
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# other materials provided with the distribution.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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# IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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# INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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# OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
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# OF SUCH DAMAGE.
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# Based on the Qt 5 processor detection code, so should be very accurate
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# https://qt.gitorious.org/qt/qtbase/blobs/master/src/corelib/global/qprocessordetection.h
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# Currently handles arm (v5, v6, v7), x86 (32/64), ia64, and ppc (32/64)
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# Regarding POWER/PowerPC, just as is noted in the Qt source,
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# "There are many more known variants/revisions that we do not handle/detect."
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set(archdetect_c_code "
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#if defined(__arm__) || defined(__TARGET_ARCH_ARM) || defined(_M_ARM64) || defined (__aarch64__)
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#if defined(__ARM_ARCH_7__) \\
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|| defined(__ARM_ARCH_7A__) \\
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|| defined(__ARM_ARCH_7R__) \\
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|| defined(__ARM_ARCH_7M__) \\
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|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 7)
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#error cmake_ARCH armv7
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#elif defined(__ARM_ARCH_6__) \\
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|| defined(__ARM_ARCH_6J__) \\
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|| defined(__ARM_ARCH_6T2__) \\
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|| defined(__ARM_ARCH_6Z__) \\
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|| defined(__ARM_ARCH_6K__) \\
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|| defined(__ARM_ARCH_6ZK__) \\
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|| defined(__ARM_ARCH_6M__) \\
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|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 6)
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#error cmake_ARCH armv6
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#elif defined(__ARM_ARCH_5TEJ__) \\
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|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 5)
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#error cmake_ARCH armv5
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#elif defined(_M_ARM64) || defined (__aarch64__)
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#error cmake_ARCH arm64
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#else
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#error cmake_ARCH arm
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#endif
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#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
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#error cmake_ARCH i386
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#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(_M_X64)
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#error cmake_ARCH x86_64
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#elif defined(__ia64) || defined(__ia64__) || defined(_M_IA64)
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#error cmake_ARCH ia64
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#elif defined(__ppc__) || defined(__ppc) || defined(__powerpc__) \\
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|| defined(_ARCH_COM) || defined(_ARCH_PWR) || defined(_ARCH_PPC) \\
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|| defined(_M_MPPC) || defined(_M_PPC)
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#if defined(__ppc64__) || defined(__powerpc64__) || defined(__64BIT__)
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#error cmake_ARCH ppc64
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#else
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#error cmake_ARCH ppc
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#endif
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#endif
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#error cmake_ARCH unknown
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")
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# Set ppc_support to TRUE before including this file or ppc and ppc64
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# will be treated as invalid architectures since they are no longer supported by Apple
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function(target_architecture output_var)
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if(APPLE AND CMAKE_OSX_ARCHITECTURES)
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# On OS X we use CMAKE_OSX_ARCHITECTURES *if* it was set
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# First let's normalize the order of the values
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# Note that it's not possible to compile PowerPC applications if you are using
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# the OS X SDK version 10.6 or later - you'll need 10.4/10.5 for that, so we
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# disable it by default
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# See this page for more information:
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# http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
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# Architecture defaults to i386 or ppc on OS X 10.5 and earlier, depending on the CPU type detected at runtime.
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# On OS X 10.6+ the default is x86_64 if the CPU supports it, i386 otherwise.
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foreach(osx_arch ${CMAKE_OSX_ARCHITECTURES})
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if("${osx_arch}" STREQUAL "ppc" AND ppc_support)
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set(osx_arch_ppc TRUE)
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elseif("${osx_arch}" STREQUAL "i386")
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set(osx_arch_i386 TRUE)
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elseif("${osx_arch}" STREQUAL "x86_64")
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set(osx_arch_x86_64 TRUE)
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elseif("${osx_arch}" STREQUAL "ppc64" AND ppc_support)
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set(osx_arch_ppc64 TRUE)
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elseif("${osx_arch}" STREQUAL "arm64")
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set(osx_arch_arm64 TRUE)
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else()
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message(FATAL_ERROR "Invalid OS X arch name: ${osx_arch}")
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endif()
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endforeach()
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# Now add all the architectures in our normalized order
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if(osx_arch_ppc)
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list(APPEND ARCH ppc)
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endif()
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if(osx_arch_i386)
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list(APPEND ARCH i386)
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endif()
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if(osx_arch_x86_64)
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list(APPEND ARCH x86_64)
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endif()
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if(osx_arch_ppc64)
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list(APPEND ARCH ppc64)
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endif()
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if(osx_arch_arm64)
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list(APPEND ARCH arm64)
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endif()
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else()
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file(WRITE "${CMAKE_BINARY_DIR}/arch.c" "${archdetect_c_code}")
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enable_language(C)
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# Detect the architecture in a rather creative way...
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# This compiles a small C program which is a series of ifdefs that selects a
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# particular #error preprocessor directive whose message string contains the
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# target architecture. The program will always fail to compile (both because
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# file is not a valid C program, and obviously because of the presence of the
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# #error preprocessor directives... but by exploiting the preprocessor in this
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# way, we can detect the correct target architecture even when cross-compiling,
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# since the program itself never needs to be run (only the compiler/preprocessor)
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try_run(
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run_result_unused
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compile_result_unused
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"${CMAKE_BINARY_DIR}"
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"${CMAKE_BINARY_DIR}/arch.c"
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COMPILE_OUTPUT_VARIABLE ARCH
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CMAKE_FLAGS CMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES}
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)
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# Parse the architecture name from the compiler output
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string(REGEX MATCH "cmake_ARCH ([a-zA-Z0-9_]+)" ARCH "${ARCH}")
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# Get rid of the value marker leaving just the architecture name
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string(REPLACE "cmake_ARCH " "" ARCH "${ARCH}")
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# If we are compiling with an unknown architecture this variable should
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# already be set to "unknown" but in the case that it's empty (i.e. due
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# to a typo in the code), then set it to unknown
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if (NOT ARCH)
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set(ARCH unknown)
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endif()
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endif()
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set(${output_var} "${ARCH}" PARENT_SCOPE)
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endfunction()
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Reference in new issue
Block a user