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port: put instant detonate flow in own function
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@@ -21,6 +21,7 @@ void bmoveGrabProp(struct prop *prop);
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void bmoveSetMode(u32 movemode);
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void bmoveSetModeForAllPlayers(u32 movemode);
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void bmoveHandleActivate(void);
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static void bgunProcessQuickDetonate(struct movedata *data, u32 c1buttons, u32 c1buttonsthisframe, u32 buttons1, u32 buttons2);
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static void bgunProcessInputAltButton(struct movedata *data, s8 contpad, s32 i);
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void bmoveApplyMoveData(struct movedata *data);
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void bmoveUpdateSpeedTheta(void);
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