Rename rarezip segment to inflate

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Ryan Dwyer committed 2019-12-16 17:41:04 +10:00
1 parent 11743f1d06
commit 13527755de
8 files changed
+35 -35

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@@ -10,7 +10,7 @@ This repository contains a work-in-progress decompilation of Perfect Dark for th
| 0x1000 boot | 22/52 functions done (42.31%) |
| 0x3050 library | 27/950 functions done (2.84%) |
| 0x39850 setup | About 50% identified |
| 0x4e850 rarezip | 2/8 functions done (25.00%) |
| 0x4e850 inflate | 2/8 functions done (25.00%) |
| 0x4fc40 game | 478/4196 functions done (11.39%) |
| Lang files | Done |
| Setup files | Done |
@@ -68,7 +68,7 @@ Before you do anything you need an existing ROM to extract assets from.
The project can do the following:
* Build individual ucode binaries (boot, library, setup, rarezip and game) which match the ones extracted from the base ROM.
* Build individual ucode binaries (boot, library, setup, inflate and game) which match the ones extracted from the base ROM.
* Build a functioning ROM by splicing the C source and assets into an existing ROM. The built ROM is not byte perfect yet, but is is functionally equivalent.
* Run `make` to build the assets that will be included in the ROM. These files will be written to `build/ntsc-final` and are matching what's in the `extracted/ntsc-final` folder.