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https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-23 15:52:41 +02:00
Introduce support for gcc
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@@ -14,6 +14,7 @@
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#include "game/menugfx.h"
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#include "game/menuitem.h"
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#include "game/menu.h"
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#include "game/filelist.h"
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#include "game/filemgr.h"
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#include "game/credits.h"
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#include "game/game_1531a0.h"
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@@ -41,6 +42,7 @@
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#include "lib/snd.h"
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#include "lib/memp.h"
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#include "lib/rng.h"
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#include "lib/str.h"
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#include "lib/mtx.h"
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#include "lib/lib_317f0.h"
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#include "data.h"
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@@ -1713,13 +1715,7 @@ void func0f0f37a4(struct menu840 *arg0)
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arg0->unk554 = -1.0f;
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}
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u32 var80071468 = 0x96969600;
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u32 var8007146c = 0x96969600;
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u32 var80071470 = 0xffffff00;
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u32 var80071474 = 0xffffff00;
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u32 var80071478 = 0xb24d2e00;
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u32 var8007147c = 0x00000000;
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Lights1 var80071468 = gdSPDefLights1(0x96, 0x96, 0x96, 0xff, 0xff, 0xff, 0xb2, 0x4d, 0x2e);
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#if VERSION >= VERSION_NTSC_1_0
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/**
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@@ -2310,9 +2306,7 @@ Gfx *menuRenderModels(Gfx *gdl, struct menu840 *thing, s32 arg2)
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}
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}
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gSPNumLights(gdl++, 1);
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gSPLight(gdl++, &var80071470, 1);
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gSPLight(gdl++, &var80071468, 2);
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gSPSetLights1(gdl++, var80071468);
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gSPLookAtX(gdl++, &camGetLookAt()->l[0]);
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gSPLookAtY(gdl++, &camGetLookAt()->l[1]);
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@@ -5635,7 +5629,7 @@ void func0f0f820c(struct menudialogdef *dialogdef, s32 root)
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g_MenuData.unk00c = dialogdef;
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}
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bool menuSetBackground(s32 bg)
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void menuSetBackground(s32 bg)
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{
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// Can only screenshot if there is no background already,
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// because we want a clean screenshot
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