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Decompile chrCreateFireslot
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@@ -5954,7 +5954,7 @@ glabel var7f1ac320
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.L0f09a920:
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/* f09a920: 1040009b */ beqz $v0,.L0f09ab90
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/* f09a924: 02002025 */ or $a0,$s0,$zero
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/* f09a928: 0fc2c78a */ jal gsetGetSingleUnk38
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/* f09a928: 0fc2c78a */ jal gsetGetFireslotDuration
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/* f09a92c: afa00044 */ sw $zero,0x44($sp)
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/* f09a930: 1840001e */ blez $v0,.L0f09a9ac
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/* f09a934: 8fa30044 */ lw $v1,0x44($sp)
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@@ -5979,7 +5979,7 @@ glabel var7f1ac320
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/* f09a980: 01e2082a */ slt $at,$t7,$v0
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/* f09a984: 1020000d */ beqz $at,.L0f09a9bc
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/* f09a988: 00000000 */ nop
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/* f09a98c: 0fc2c78a */ jal gsetGetSingleUnk38
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/* f09a98c: 0fc2c78a */ jal gsetGetFireslotDuration
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/* f09a990: 02002025 */ or $a0,$s0,$zero
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/* f09a994: 3c18800a */ lui $t8,%hi(g_Vars+0x8)
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/* f09a998: 8f189fc8 */ lw $t8,%lo(g_Vars+0x8)($t8)
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@@ -6284,7 +6284,7 @@ glabel var7f1ac320
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.L0f09a920:
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/* f09a920: 1040009b */ beqz $v0,.L0f09ab90
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/* f09a924: 02002025 */ or $a0,$s0,$zero
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/* f09a928: 0fc2c78a */ jal gsetGetSingleUnk38
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/* f09a928: 0fc2c78a */ jal gsetGetFireslotDuration
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/* f09a92c: afa00044 */ sw $zero,0x44($sp)
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/* f09a930: 1840001e */ blez $v0,.L0f09a9ac
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/* f09a934: 8fa30044 */ lw $v1,0x44($sp)
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@@ -6309,7 +6309,7 @@ glabel var7f1ac320
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/* f09a980: 01e2082a */ slt $at,$t7,$v0
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/* f09a984: 1020000d */ beqz $at,.L0f09a9bc
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/* f09a988: 00000000 */ nop
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/* f09a98c: 0fc2c78a */ jal gsetGetSingleUnk38
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/* f09a98c: 0fc2c78a */ jal gsetGetFireslotDuration
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/* f09a990: 02002025 */ or $a0,$s0,$zero
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/* f09a994: 3c18800a */ lui $t8,%hi(g_Vars+0x8)
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/* f09a998: 8f189fc8 */ lw $t8,%lo(g_Vars+0x8)($t8)
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@@ -6614,7 +6614,7 @@ glabel var7f1ac320
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.NB0f09895c:
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/* f09895c: 1040008f */ beqz $v0,.NB0f098b9c
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/* f098960: 02002025 */ or $a0,$s0,$zero
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/* f098964: 0fc2bee2 */ jal gsetGetSingleUnk38
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/* f098964: 0fc2bee2 */ jal gsetGetFireslotDuration
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/* f098968: afa0003c */ sw $zero,0x3c($sp)
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/* f09896c: 1840001e */ blez $v0,.NB0f0989e8
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/* f098970: 8fa3003c */ lw $v1,0x3c($sp)
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@@ -6639,7 +6639,7 @@ glabel var7f1ac320
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/* f0989bc: 01e2082a */ slt $at,$t7,$v0
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/* f0989c0: 1020000d */ beqz $at,.NB0f0989f8
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/* f0989c4: 00000000 */ sll $zero,$zero,0x0
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/* f0989c8: 0fc2bee2 */ jal gsetGetSingleUnk38
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/* f0989c8: 0fc2bee2 */ jal gsetGetFireslotDuration
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/* f0989cc: 02002025 */ or $a0,$s0,$zero
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/* f0989d0: 3c18800a */ lui $t8,0x800a
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/* f0989d4: 8f18e6c8 */ lw $t8,-0x1938($t8)
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@@ -6861,10 +6861,10 @@ const char var7f1ab898[] = "rofftime";
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// if (hand->firing) {
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// bool playsound = false;
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//
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// if (gsetGetSingleUnk38(&hand->gset) > 0) {
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// if (gsetGetFireslotDuration(&hand->gset) > 0) {
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// if (g_Vars.lvframe60 != g_Vars.currentplayer->hands[1 - handnum].lastshootframe60
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// && g_Vars.lvframe60 > hand->allowshootframe) {
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// hand->allowshootframe = g_Vars.lvframe60 + gsetGetSingleUnk38(&hand->gset);
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// hand->allowshootframe = g_Vars.lvframe60 + gsetGetFireslotDuration(&hand->gset);
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// playsound = true;
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// }
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// } else {
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@@ -24583,25 +24583,25 @@ s8 bgunFreeFireslot(s32 fireslot_id)
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{
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#if VERSION >= VERSION_NTSC_1_0
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if (fireslot_id >= 0 && fireslot_id < NUM_FIRESLOTS) {
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g_Fireslots[fireslot_id].unk00 = -1;
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g_Fireslots[fireslot_id].endlvframe = -1;
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}
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#else
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if (fireslot_id >= 0) {
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g_Fireslots[fireslot_id].unk00 = -1;
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g_Fireslots[fireslot_id].endlvframe = -1;
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}
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#endif
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return -1;
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}
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s32 bgun0f0a70f8(void)
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s32 bgunAllocateFireslot(void)
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{
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s32 index = -1;
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s32 i;
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for (i = 0; i < ARRAYCOUNT(g_Fireslots); i++) {
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if (g_Fireslots[i].unk00 < 0) {
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g_Fireslots[i].unk00 = 0;
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if (g_Fireslots[i].endlvframe < 0) {
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g_Fireslots[i].endlvframe = 0;
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#if VERSION < VERSION_NTSC_1_0
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g_Fireslots[i].unk04nb = 0;
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@@ -27136,7 +27136,7 @@ glabel var7f1aca90
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/**
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* Find and return an available audio handle out of a pool of four.
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*/
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struct audiohandle **bgunNewAudioHandle(void)
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struct audiohandle **bgunAllocateAudioHandle(void)
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{
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s32 i;
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@@ -27176,7 +27176,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
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return;
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}
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handle = bgunNewAudioHandle();
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handle = bgunAllocateAudioHandle();
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if (handle) {
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if (prop->type == PROPTYPE_CHR || prop->type == PROPTYPE_PLAYER) {
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@@ -27279,7 +27279,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
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if (texturenum >= 0 && texturenum < 0xdaf && g_SurfaceTypes[g_Textures[texturenum].soundsurfacetype]) {
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s16 soundnum = -1;
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handle = bgunNewAudioHandle();
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handle = bgunAllocateAudioHandle();
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if (handle) {
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if (g_SurfaceTypes[g_Textures[texturenum].soundsurfacetype]->numsounds > 0) {
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@@ -27321,7 +27321,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
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return;
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}
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handle = bgunNewAudioHandle();
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handle = bgunAllocateAudioHandle();
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if (handle) {
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if (prop->type == PROPTYPE_CHR || prop->type == PROPTYPE_PLAYER) {
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@@ -27412,7 +27412,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
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if (texturenum >= 0 && texturenum < 0xdaf && g_SurfaceTypes[g_Textures[texturenum].soundsurfacetype]) {
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s16 soundnum = -1;
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handle = bgunNewAudioHandle();
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handle = bgunAllocateAudioHandle();
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if (handle) {
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if (g_SurfaceTypes[g_Textures[texturenum].soundsurfacetype]->numsounds > 0) {
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@@ -27433,7 +27433,7 @@ void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum)
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void bgun0f0a8404(struct coord *pos, s16 *rooms, s32 arg2)
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{
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if (g_Vars.lvupdate240 > 0) {
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struct audiohandle **handle = bgunNewAudioHandle();
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struct audiohandle **handle = bgunAllocateAudioHandle();
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if (handle) {
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sndStart(var80095200, SFX_HIT_GLASS, handle, -1, -1, -1, -1, -1);
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@@ -27464,7 +27464,7 @@ void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s
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}
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playdefault = true;
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handle = bgunNewAudioHandle();
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handle = bgunAllocateAudioHandle();
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if (handle) {
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soundnum = -1;
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@@ -27525,7 +27525,7 @@ void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s
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}
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if (playdefault) {
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handle = bgunNewAudioHandle();
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handle = bgunAllocateAudioHandle();
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if (handle != NULL && texturenum >= 0 && texturenum < 0xdaf) {
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s16 soundnum;
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@@ -27561,7 +27561,7 @@ void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s
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return;
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}
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handle = bgunNewAudioHandle();
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handle = bgunAllocateAudioHandle();
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if (handle) {
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overridden = false;
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@@ -27618,7 +27618,7 @@ void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s
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}
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// Play default surface hit sound
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handle = bgunNewAudioHandle();
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handle = bgunAllocateAudioHandle();
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if (handle != NULL && texturenum >= 0 && texturenum < 0xdaf) {
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s16 soundnum;
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