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https://github.com/perfect-dark-pc-port/perfect_dark.git
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Rename and split some files
* Rename game_0b28d0.c to modelmgr.c * Split playerreset.c to modelmgrreset.c * Split chr.c to proptick.c
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@@ -4,7 +4,6 @@
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#include "data.h"
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#include "types.h"
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void propsTick(void);
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void chrSetChrnum(struct chrdata *chr, s16 chrnum);
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void chrDeregister(s32 chrnum);
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void chrCalculatePushPos(struct chrdata *chr, struct coord *pos, s16 *rooms, bool arg3);
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_0B28D0_H
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#define IN_GAME_GAME_0B28D0_H
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#ifndef IN_GAME_MODELMGR_H
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#define IN_GAME_MODELMGR_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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@@ -6,6 +6,8 @@
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extern f32 g_AutoAimScale;
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void propsTick(void);
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void propsSort(void);
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void propEnable(struct prop *prop);
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void propDisable(struct prop *prop);
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