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Decompile explosionInflictDamage
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@@ -497,7 +497,7 @@ bool objCanPickupFromSafe(struct defaultobj *obj)
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return true;
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}
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void objUpdateLinkedScenery(struct defaultobj *obj, s32 arg1)
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void objUpdateLinkedScenery(struct defaultobj *obj, struct prop *arg1)
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{
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if ((obj->hidden & OBJHFLAG_CONDITIONALSCENERY) && (obj->flags & OBJFLAG_INVINCIBLE) == 0) {
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struct linksceneryobj *link = g_LinkedScenery;
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@@ -5779,7 +5779,7 @@ glabel var7f1aa1fc
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);
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#endif
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void func0f06a170(struct defaultobj *obj, s32 arg1)
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void func0f06a170(struct defaultobj *obj, struct prop *arg1)
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{
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struct model *model = obj->model;
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s32 i;
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