Decompile explosionInflictDamage

This commit is contained in:
Ryan Dwyer committed 2022-03-21 19:11:14 +10:00
1 parent 306c1287e9
commit 2fc9e47bd5
7 files changed
+358 -3101

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+2 -2
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@@ -497,7 +497,7 @@ bool objCanPickupFromSafe(struct defaultobj *obj)
return true;
}
void objUpdateLinkedScenery(struct defaultobj *obj, s32 arg1)
void objUpdateLinkedScenery(struct defaultobj *obj, struct prop *arg1)
{
if ((obj->hidden & OBJHFLAG_CONDITIONALSCENERY) && (obj->flags & OBJFLAG_INVINCIBLE) == 0) {
struct linksceneryobj *link = g_LinkedScenery;
@@ -5779,7 +5779,7 @@ glabel var7f1aa1fc
);
#endif
void func0f06a170(struct defaultobj *obj, s32 arg1)
void func0f06a170(struct defaultobj *obj, struct prop *arg1)
{
struct model *model = obj->model;
s32 i;