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https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 00:02:43 +02:00
Rename all commands containing the word 'group'
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commit
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50 files changed
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@@ -451,9 +451,9 @@ u8 func1003_spawn_maians[] = {
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yield
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yield
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yield
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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if_num_chrs_in_group_gt(7, GROUP_MAIANS, /*goto*/ 0x2d)
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rebuild_teams
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rebuild_squadrons
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if_num_chrs_in_squadron_gt(7, GROUP_MAIANS, /*goto*/ 0x2d)
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reloop(0x8d)
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// Wait 5 seconds
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@@ -467,7 +467,7 @@ u8 func1003_spawn_maians[] = {
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// If a spot has freed up, go back to the spawning part to spawn another
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label(0x2d)
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if_num_chrs_in_group_gt(7, GROUP_MAIANS, /*goto*/ 0x2d)
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if_num_chrs_in_squadron_gt(7, GROUP_MAIANS, /*goto*/ 0x2d)
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endloop(0x8d)
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// Still no free spot, so go back to the 5 second wait
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@@ -481,8 +481,8 @@ u8 func1003_spawn_maians[] = {
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yield
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yield
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yield
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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set_function(CHR_SELF, GFUNC_IDLE)
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endfunction
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};
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@@ -492,8 +492,8 @@ u8 func0405_init_maian[] = {
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set_self_flag_bank3(CHRFLAG3_00080000)
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set_chr_team(CHR_SELF, TEAM_ALLY)
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set_squadron(GROUP_MAIANS)
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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try_draw_weapon(MODEL_CHRMAIANSMG, WEAPON_CALLISTONTG, 0x00000000, /*goto*/ 0x06)
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label(0x06)
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try_inherit_properties(CHR_MAIAN_TEMPLATE, /*goto*/ 0x2d)
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@@ -505,8 +505,8 @@ u8 func0405_init_maian[] = {
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set_recovery_speed(100)
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set_shield(0)
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set_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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set_function(CHR_SELF, FUNC_MAIAN)
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endfunction
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};
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@@ -614,9 +614,9 @@ u8 func1004_spawn_king1_skedar[] = {
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yield
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yield
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yield
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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if_num_chrs_in_group_gt(5, 0x02, /*goto*/ 0x2d)
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rebuild_teams
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rebuild_squadrons
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if_num_chrs_in_squadron_gt(5, 0x02, /*goto*/ 0x2d)
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reloop(0x8d)
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// Wait for 10 seconds if Maian squad is somewhat full,
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@@ -627,7 +627,7 @@ u8 func1004_spawn_king1_skedar[] = {
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beginloop(0x08)
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if_stage_flag_eq(STAGEFLAG_KING1_DEAD, TRUE, /*goto*/ 0x0e)
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dprint 'S','Q','U','A','D',' ','F','U','L','L','\n',0,
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if_num_chrs_in_group_gt(3, GROUP_MAIANS, /*goto*/ 0x2e)
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if_num_chrs_in_squadron_gt(3, GROUP_MAIANS, /*goto*/ 0x2e)
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if_timer_gt(60, /*goto*/ 0x2d)
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label(0x2e)
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if_timer_gt(600, /*goto*/ 0x2d)
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@@ -635,7 +635,7 @@ u8 func1004_spawn_king1_skedar[] = {
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// If squad is still full, wait another 1 or 10 seconds
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label(0x2d)
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if_num_chrs_in_group_gt(5, GROUP_KING1_SKEDAR, /*goto*/ 0x2d)
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if_num_chrs_in_squadron_gt(5, GROUP_KING1_SKEDAR, /*goto*/ 0x2d)
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goto_first(0x8d)
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// Spawn more
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@@ -652,8 +652,8 @@ u8 func1004_spawn_king1_skedar[] = {
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yield
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yield
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yield
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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set_function(CHR_SELF, GFUNC_IDLE)
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endfunction
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};
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@@ -706,9 +706,9 @@ u8 func1008_spawn_king2_skedar[] = {
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yield
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yield
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subtract_morale(1)
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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if_num_chrs_in_group_gt(3, GROUP_KING2_SKEDAR, /*goto*/ 0x2d)
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rebuild_teams
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rebuild_squadrons
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if_num_chrs_in_squadron_gt(3, GROUP_KING2_SKEDAR, /*goto*/ 0x2d)
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reloop(0x8d)
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// Wait 15 seconds or until king 2 dead
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@@ -723,7 +723,7 @@ u8 func1008_spawn_king2_skedar[] = {
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// If squad still full, wait another 15 seconds, otherwise loop back to
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// the spawning code.
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label(0x2d)
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if_num_chrs_in_group_gt(3, GROUP_KING2_SKEDAR, /*goto*/ 0x2d)
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if_num_chrs_in_squadron_gt(3, GROUP_KING2_SKEDAR, /*goto*/ 0x2d)
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endloop(0x8d)
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label(0x2d)
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@@ -736,8 +736,8 @@ u8 func1008_spawn_king2_skedar[] = {
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yield
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yield
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yield
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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set_function(CHR_SELF, GFUNC_IDLE)
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label(0x0e)
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set_function(CHR_SELF, GFUNC_IDLE)
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@@ -777,9 +777,9 @@ u8 func100c_spawn_king3_skedar[] = {
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label(0x8e)
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yield
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subtract_morale(1)
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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if_num_chrs_in_group_gt(5, 0x04, /*goto*/ 0x2d)
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rebuild_teams
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rebuild_squadrons
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if_num_chrs_in_squadron_gt(5, 0x04, /*goto*/ 0x2d)
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reloop(0x8d)
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// Squad full - wait 15 seconds or for king 3 to die
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@@ -793,7 +793,7 @@ u8 func100c_spawn_king3_skedar[] = {
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// Spawn more or wait another 15 seconds
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label(0x2d)
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if_num_chrs_in_group_gt(5, GROUP_KING3_SKEDAR, /*goto*/ 0x2d)
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if_num_chrs_in_squadron_gt(5, GROUP_KING3_SKEDAR, /*goto*/ 0x2d)
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endloop(0x8d)
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label(0x2d)
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@@ -806,8 +806,8 @@ u8 func100c_spawn_king3_skedar[] = {
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yield
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yield
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yield
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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set_function(CHR_SELF, GFUNC_IDLE)
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label(0x0e)
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set_function(CHR_SELF, GFUNC_IDLE)
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@@ -829,8 +829,8 @@ u8 func0407_king1_skedar[] = {
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set_recovery_speed(100)
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set_shield(0)
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set_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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set_function(CHR_SELF, FUNC_SKEDAR)
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endfunction
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};
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@@ -850,8 +850,8 @@ u8 func0408_king2_skedar[] = {
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set_recovery_speed(100)
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set_shield(0)
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set_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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set_function(CHR_SELF, FUNC_SKEDAR)
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endfunction
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};
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@@ -871,8 +871,8 @@ u8 func0409_king3_skedar[] = {
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set_recovery_speed(100)
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set_shield(0)
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set_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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rebuild_teams
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rebuild_squadrons
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set_function(CHR_SELF, FUNC_SKEDAR)
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endfunction
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};
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