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ntsc-beta: Decompile gamefileSave
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@@ -950,83 +950,6 @@ void lvFindThreats(void)
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}
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}
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//Gfx *lvPrintI(Gfx *gdl, s32 *x, s32 *y, char *name, u32 value)
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//{
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// char buffer[64];
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//
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// sprintf(buffer, "%s: %u\n", name, value);
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// gdl = textRender(gdl, x, y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
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//
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// return gdl;
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//}
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//
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//Gfx *lvPrintH(Gfx *gdl, s32 *x, s32 *y, char *name, u32 value)
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//{
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// char buffer[64];
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//
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// sprintf(buffer, "%s: %08x\n", name, value);
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// gdl = textRender(gdl, x, y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
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//
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// return gdl;
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//}
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//
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//Gfx *lvPrintF(Gfx *gdl, s32 *x, s32 *y, char *name, f32 value)
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//{
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// char buffer[64];
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//
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// sprintf(buffer, "%s: %s%s%.1f\n", name, "", "", value);
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// gdl = textRender(gdl, x, y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
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//
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// return gdl;
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//}
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//
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//Gfx *lvPrint(Gfx *gdl)
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//{
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// static u32 times[60] = {0};
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// static s32 index = 0;
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//
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// times[index++] = g_Vars.diffframet / 1000;
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//
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// if (index >= 60) {
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// index = 0;
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// }
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//
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// if (g_FontHandelGothicXs) {
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// char buffer[64];
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// s32 x = 10;
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// s32 y = 10;
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//
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// gdl = text0f153628(gdl);
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//
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// gdl = lvPrintI(gdl, &x, &y, "diffframe60", g_Vars.diffframe60 );
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// gdl = lvPrintF(gdl, &x, &y, "diffframe60f", g_Vars.diffframe60f );
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// gdl = lvPrintI(gdl, &x, &y, "lvframe60", g_Vars.lvframe60 );
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// gdl = lvPrintI(gdl, &x, &y, "lvframenum", g_Vars.lvframenum );
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// gdl = lvPrintF(gdl, &x, &y, "diffframe60freal", g_Vars.diffframe60freal );
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// gdl = lvPrintH(gdl, &x, &y, "prevframestartt", g_Vars.prevframestartt );
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// gdl = lvPrintH(gdl, &x, &y, "thisframestartt", g_Vars.thisframestartt );
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// gdl = lvPrintH(gdl, &x, &y, "diffframet", g_Vars.diffframet );
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// gdl = lvPrintI(gdl, &x, &y, "lostframetime60t", g_Vars.lostframetime60t );
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// gdl = lvPrintI(gdl, &x, &y, "lostframetime240t", g_Vars.lostframetime240t );
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// gdl = lvPrintI(gdl, &x, &y, "lvframe240", g_Vars.lvframe240 );
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// gdl = lvPrintI(gdl, &x, &y, "lvupdate240", g_Vars.lvupdate240 );
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// gdl = lvPrintI(gdl, &x, &y, "lvupdate60", g_Vars.lvupdate60 );
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// gdl = lvPrintI(gdl, &x, &y, "lvupdate240rem", g_Vars.lvupdate240rem );
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// gdl = lvPrintI(gdl, &x, &y, "diffframe240", g_Vars.diffframe240 );
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// gdl = lvPrintF(gdl, &x, &y, "lvupdate60f", g_Vars.lvupdate60f );
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// gdl = lvPrintF(gdl, &x, &y, "diffframe240f", g_Vars.diffframe240f );
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// gdl = lvPrintF(gdl, &x, &y, "lvupdate60freal", g_Vars.lvupdate60freal );
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// gdl = lvPrintF(gdl, &x, &y, "lvupdate60frealprev", g_Vars.lvupdate60frealprev);
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// gdl = lvPrintI(gdl, &x, &y, "prevframestart240", g_Vars.prevframestart240 );
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// gdl = lvPrintI(gdl, &x, &y, "thisframestart240", g_Vars.thisframestart240 );
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// gdl = lvPrintF(gdl, &x, &y, "diffframe240freal", g_Vars.diffframe240freal );
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//
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// gdl = text0f153780(gdl);
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// }
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//
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// return gdl;
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//}
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/**
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* Renders a complete frame for all players, and also does some other game logic
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* that really doesn't belong here.
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@@ -1801,8 +1724,6 @@ Gfx *lvRender(Gfx *gdl)
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}
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#endif
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//gdl = lvPrint(gdl);
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return gdl;
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}
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