ntsc-beta: Decompile gamefileSave

This commit is contained in:
Ryan Dwyer committed 2022-10-17 17:19:53 +10:00
1 parent 1d1d50494e
commit 32490cd77d
2 files changed
+11 -548

No files matched your search

-79
View File
@@ -950,83 +950,6 @@ void lvFindThreats(void)
}
}
//Gfx *lvPrintI(Gfx *gdl, s32 *x, s32 *y, char *name, u32 value)
//{
// char buffer[64];
//
// sprintf(buffer, "%s: %u\n", name, value);
// gdl = textRender(gdl, x, y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
//
// return gdl;
//}
//
//Gfx *lvPrintH(Gfx *gdl, s32 *x, s32 *y, char *name, u32 value)
//{
// char buffer[64];
//
// sprintf(buffer, "%s: %08x\n", name, value);
// gdl = textRender(gdl, x, y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
//
// return gdl;
//}
//
//Gfx *lvPrintF(Gfx *gdl, s32 *x, s32 *y, char *name, f32 value)
//{
// char buffer[64];
//
// sprintf(buffer, "%s: %s%s%.1f\n", name, "", "", value);
// gdl = textRender(gdl, x, y, buffer, g_CharsHandelGothicXs, g_FontHandelGothicXs, 0x00ff00a0, 0x000000a0, viGetWidth(), viGetHeight(), 0, 0);
//
// return gdl;
//}
//
//Gfx *lvPrint(Gfx *gdl)
//{
// static u32 times[60] = {0};
// static s32 index = 0;
//
// times[index++] = g_Vars.diffframet / 1000;
//
// if (index >= 60) {
// index = 0;
// }
//
// if (g_FontHandelGothicXs) {
// char buffer[64];
// s32 x = 10;
// s32 y = 10;
//
// gdl = text0f153628(gdl);
//
// gdl = lvPrintI(gdl, &x, &y, "diffframe60", g_Vars.diffframe60 );
// gdl = lvPrintF(gdl, &x, &y, "diffframe60f", g_Vars.diffframe60f );
// gdl = lvPrintI(gdl, &x, &y, "lvframe60", g_Vars.lvframe60 );
// gdl = lvPrintI(gdl, &x, &y, "lvframenum", g_Vars.lvframenum );
// gdl = lvPrintF(gdl, &x, &y, "diffframe60freal", g_Vars.diffframe60freal );
// gdl = lvPrintH(gdl, &x, &y, "prevframestartt", g_Vars.prevframestartt );
// gdl = lvPrintH(gdl, &x, &y, "thisframestartt", g_Vars.thisframestartt );
// gdl = lvPrintH(gdl, &x, &y, "diffframet", g_Vars.diffframet );
// gdl = lvPrintI(gdl, &x, &y, "lostframetime60t", g_Vars.lostframetime60t );
// gdl = lvPrintI(gdl, &x, &y, "lostframetime240t", g_Vars.lostframetime240t );
// gdl = lvPrintI(gdl, &x, &y, "lvframe240", g_Vars.lvframe240 );
// gdl = lvPrintI(gdl, &x, &y, "lvupdate240", g_Vars.lvupdate240 );
// gdl = lvPrintI(gdl, &x, &y, "lvupdate60", g_Vars.lvupdate60 );
// gdl = lvPrintI(gdl, &x, &y, "lvupdate240rem", g_Vars.lvupdate240rem );
// gdl = lvPrintI(gdl, &x, &y, "diffframe240", g_Vars.diffframe240 );
// gdl = lvPrintF(gdl, &x, &y, "lvupdate60f", g_Vars.lvupdate60f );
// gdl = lvPrintF(gdl, &x, &y, "diffframe240f", g_Vars.diffframe240f );
// gdl = lvPrintF(gdl, &x, &y, "lvupdate60freal", g_Vars.lvupdate60freal );
// gdl = lvPrintF(gdl, &x, &y, "lvupdate60frealprev", g_Vars.lvupdate60frealprev);
// gdl = lvPrintI(gdl, &x, &y, "prevframestart240", g_Vars.prevframestart240 );
// gdl = lvPrintI(gdl, &x, &y, "thisframestart240", g_Vars.thisframestart240 );
// gdl = lvPrintF(gdl, &x, &y, "diffframe240freal", g_Vars.diffframe240freal );
//
// gdl = text0f153780(gdl);
// }
//
// return gdl;
//}
/**
* Renders a complete frame for all players, and also does some other game logic
* that really doesn't belong here.
@@ -1801,8 +1724,6 @@ Gfx *lvRender(Gfx *gdl)
}
#endif
//gdl = lvPrint(gdl);
return gdl;
}