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port: fix sliding doors exploding at non-60fps framerates
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@@ -1523,7 +1523,7 @@ struct doorobj { // objtype 0x01
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/*0xc4*/ s16 portalnum;
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/*0xc6*/ s8 soundtype;
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/*0xc7*/ s8 fadetime60; // counts down
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/*0xc8*/ s32 lastcalc60;
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/*0xc8*/ s32 lastcalc60; // port: actually stores 240hz frame number
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/*0xcc*/ u8 laserfade;
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/*0xcd*/ u8 unusedmaybe[3];
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/*0xd0*/ u8 shadeinfo1[4]; // player 1
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