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Decompile func0f04abdc
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@@ -411,7 +411,6 @@ u32 func0f04d000(struct chrdata *chr);
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u32 func0f04d44c(void);
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u32 func0f04d4bc(struct chrdata *chr);
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u32 func0f04e418(void);
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u32 func0f05abdc(void);
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u32 getNumChrs(void);
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void incrementByte(u8 *dst, u8 amount);
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s32 padResolve(struct chrdata *chr, s32 pad_id);
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@@ -445,4 +445,6 @@
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/*0x01df*/ bool aiIfChrSameFloorDistanceToPadLessThan(void);
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/*0x01e0*/ bool ai01e0(void);
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void func0f05abdc(struct position *pos);
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#endif
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+7
-1
@@ -38,7 +38,13 @@ struct position {
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u8 type;
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u8 flags;
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u16 unk02;
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void *entity;
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union {
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struct chrdata *chr;
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struct defaultobj *obj;
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struct weaponobj *weapon;
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};
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struct coord coord;
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u32 unk14;
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u32 unk18; // related to gun recovery
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