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Decompile weaponIsOneHanded
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@@ -2784,6 +2784,7 @@
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#define WEAPON_DISABLED 0x5c
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#define WEAPON_SUICIDEPILL 0x5d
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#define WEAPONFLAG_ONEHANDED 0x00000008
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#define WEAPONFLAG_00000010 0x00000010
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#define WEAPONFLAG_TRACKTIMEUSED 0x00000200
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#define WEAPONFLAG_DUALWIELD 0x00001000
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@@ -5,7 +5,7 @@
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f32 func0f02dff0(u32 animnum);
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u32 func0f02e064(struct chrdata *chr);
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bool func0f02e124(struct prop *prop);
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bool weaponIsOneHanded(struct prop *prop);
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f32 func0f02e15c(struct chrdata *chr, f32 arg1, f32 arg2);
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s32 func0f02e1cc(struct chrdata *chr, s32 arg1);
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u32 func0f02e260(void);
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