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Rename game_011110.c to playerinit.c, game_0102b0.c to bondguninit.c
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@@ -0,0 +1,14 @@
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#ifndef IN_GAME_PLAYERINIT_H
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#define IN_GAME_PLAYERINIT_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f011110(void);
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void func0f011124(bool value);
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void func0f011130(s32 arg0, s32 numchrs);
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bool weaponLoadProjectileModels(s32 weaponnum);
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void playerInitEyespy(void);
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void playerInit(void);
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#endif
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