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Decompile scenarioPacApplyNextVictim
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@@ -95,7 +95,7 @@ Gfx *scenarioHtmRenderHud(Gfx *gdl);
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Gfx *scenarioHtmRadar(Gfx *gdl);
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void scenarioPacChooseVictims(void);
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bool scenarioPacHighlight(struct prop *prop, u32 *colour);
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void func0f1845bc(void);
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void scenarioPacApplyNextVictim(void);
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void scenarioPacHandleDeath(s32 cplayernum, s32 vplayernum);
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void scenarioPacTick(void);
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Gfx *scenarioPacRenderHud(Gfx *gdl);
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