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Decompile aiIfInLoadedRoom
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@@ -69,7 +69,7 @@
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/*0x003f*/ bool aiIfSeesPlayer(void);
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/*0x0040*/ bool ai0040(void);
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/*0x0041*/ bool ai0041(void);
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/*0x0042*/ bool ai0042(void);
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/*0x0042*/ bool aiIfInLoadedRoom(void);
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/*0x0043*/ bool ai0043(void);
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/*0x0044*/ bool ai0044(void);
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/*0x0045*/ bool ai0045(void);
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+1
-3
@@ -16,9 +16,7 @@ struct position {
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u8 unk01;
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u16 room;
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u32 unk04;
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float x;
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float y;
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float z;
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struct coord coord;
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};
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struct chrdata {
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