input: fix build with SDL<2.0.16

This commit is contained in:
fgsfds committed 2026-01-07 09:17:34 +01:00
1 parent 6e6ffad1a1
commit 425b51e51c
1 file changed
+5
+5
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@@ -712,7 +712,12 @@ s32 inputInit(void)
}
if (useRawInput) {
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "1");
#ifdef SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, "1");
#elif defined(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT)
// old name for SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT before SDL2.0.16
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT, "1");
#endif
}
if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC)) {