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Attempt to decompile handPopulateFromCurrentPlayer
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@@ -23,7 +23,7 @@ s32 currentPlayerGetDeviceState(s32 weaponnum);
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void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u16 weaponGetModelNum(s32 weaponnum);
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u16 weaponGetModelNum2(s32 weaponnum);
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void func0f0b1af0(s32 handnum, struct hand *hand);
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void handPopulateFromCurrentPlayer(s32 handnum, struct hand *hand);
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struct inventory_ammo *handGetAmmoDefinition(struct hand *hand);
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u8 handGetSingleUnk3c(struct hand *hand);
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f32 handGetSingleUnk34(struct hand *hand);
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+1
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@@ -1834,7 +1834,7 @@ struct hand {
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/*0x0868*/ u32 unk0868;
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/*0x086c*/ u32 unk086c;
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/*0x0870*/ u32 unk0870;
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/*0x0874*/ u32 unk0874;
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/*0x0874*/ f32 unk0874; // Mauler charge amount? Or a timer
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/*0x0878*/ u32 unk0878;
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/*0x087c*/ u32 unk087c;
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/*0x0880*/ u32 unk0880;
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